Moving towards physical reality
by 03csmith
After the experiments with the small animations within pictures, I decided the idea could take on a broader, larger scale. My intention is to have a physical manifestation of the digital materials I create, trying to blur the lien between the two planes.
I experimented with new images and animations, the aim being to make them longer and more expansive - closer to reality, but retaining some of the slightly disconcerting joltiness and unrealness of the earlier animations for the Seven Deadly Sins.
I began with photos like this taken in series to capture the walk cycle of another student. Photos were taken at an interval of several inches of movement so that it would slightly jerky, reminiscent of an old film projector perhaps.
These photos were brought into photoshop and one by separated from the background using the lasso and pen tools to cut out the figure fro their surroundings.
Once this was done, I placed them in order and animated them into a series, so that when played at a speed of 0.01 seconds per frame, they suggested walking.
This left me with a walk cycle on a clear background, which left me to decide what to superimpose it on:
I had several ideas for what setting to use for the animation, but settled eventually on a dolls house. Dolls houses have an intrinsic level of miniature reproduction and potential uneasiness, as the child has full control over the destiny of the occupants of their dolls house. Rather than using dolls, I would use people and video to blur the line between what is a toy and miniature, and what is reality.
I didn't have a dolls house to hand, so used shelving boxes as a stand-in until I could experiment with one. I first decided to experiment digitally, before making the transition to physical presence.
I shot a photo of the boxes, and super-imposed my earlier animation onto the image:
Imagining this actually being in front of my in the dolls house got me thinking about how to transition from the digital to physical. I wanted this piece to have a physical presence as an installation or moving sculpture, not just an easily destroyed digital manifestation of movement. I considered placing LCD screens in each box, but realised that would require specialist equipment. Using mechanical motion with mtors and actuators would not work either as the level of detailed movement required would be impossible to achieve with animatronics.
I remembered a technique I had seen once at a theme park, called 'peppers ghost' invented for use in theatres and haunted houses by John Henry Pepper. The effect allows a 3D projection of an actor to appear like a ghost on stage, by utilising properties of reflection and light in dark rooms.